Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

Saturday, July 5, 2014

Is It Time For a Mobile Mind Shift Or a Customer Mind Shift?

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I just finished the book "The Mobile Mind Shift" by several of my Forrester friends, Ted Schadler, Josh Bernoff and Julie Ask. (If you use that link, you can download the first two chapters for free!) It is a good and timely book about how brands must monitor consumers' changing mobile habits, identify "Mobile Moments," empower employees and transform business processes.

While I recommend this informative book, it left me thinking less about the need for companies to embrace mobile technology and more about how vital it is for them to empower people regardless of channel or technology. The book may have focused on mobile, but I think it says more about the customer mind shift than the mobile mind shift. Brands don't win by being great at mobile but by better serving the customer in every channel! [Tweet that]

This point is underscored by the new 2014 UPS Pulse of the Online Shopper study conducted by comScore. You may be surprised to learn that a whopping 61% of consumers still prefer a PC for researching products, and the next most common research channel, preferred by 13% of consumers, is physical stores. Only 1 in 5 consumers prefer smartphones or tablets for research at the current time. The preferences are no different for purchasing products--in fact, consumers are even more oriented to PCs and physical stores for purchase. Just one in nine people prefer to buy on tablets or smartphones.

Of course, consumers will continue to shift to tablets and smartphones for research and shopping, but a substantial portion of your customer base will not be giving up their PCs any time soon. Even when consumers do shift research and shopping preferences to mobile, brands must be careful with their assumptions about what this means. For instance, the same study found that when shopping on mobile devices, more people prefer a retailer’s full website (41%) than mobile websites (34%) or mobile apps (25%).

The mind shift your brand must make is not to be mobile but to be responsive to customers in every channel. [Tweet that] If your brand is shifting to mobile but ignoring users of PCs and those who prefer full websites, you are making a terrible mistake.
Which of these data points is more vital to your brand?
That consumers use apps more than the mobile web or
that consumer do not use many apps?

As you adopt more mobile practices, be careful not to misread the data; for example, too many brands today are racing to launch their own apps. This seems reasonable based on the data that shows apps dominate the mobile web. That's an interesting data point, but here is a better one to help mobile planning at your organization: While Nielsen has documented a substantial 65% increase in time spent with mobile apps over the past two years, the number of apps consumer use has changed very little. Nielsen reports that the average number of apps used per month grew from 23.2 to 26.8 in those same two years. In other words, consumers may be ever more addicted to their Facebook, Twitter, WhatsApp, Candy Crush and Instagram, but they are just not that interested in your app. Unless your customers have a compelling need to interact with your brand regularly while out and about (such as banking or paying with the Starbucks app), a mobile app may not be the best strategy.

The message seems clear: Yes, you need to "get" mobile, but you first need to "get" the customer. Embracing mobile at the expense of other channels is no less a mistake than ignoring mobile. Brands that succeed in the future won't be "mobile first;" they will be "customer first." [Tweet That] This means furnishing value in whatever channel customers wish (mobile web, mobile apps, traditional web, physical, social, email, wearable) and in whatever way consumers wish (meaning both the traditional ownership economy and, increasingly, the new collaborative economy, as well.)

There is a pervasive attitude in business nowadays that companies are not adjusting quickly enough to the adoption of smartphones. I agree that is a risk, but I don't think that is the biggest risk companies face today. After all, companies scrambled 15 years ago to adopt to consumers' Web mind shift, but many did so in the most vapid of ways, launching static websites and banner ad campaigns rather than changing how they conducted business in a digital world. While Borders used the web to market its physical stores and books, Amazon made buying and downloading books easier--Borders made a web mind shift, but Amazon made a customer mind shift.

If companies launch mobile mobile apps that merely cut and paste today's web functionality into an app, they should not be surprised when they fail. Sure, Sears can launch a mobile app so people can shop on their phone, but how many people are going to boot up a Sears app regularly? Compare that to Amazon's new Firefly feature on the Fire phone, which uses the phone's camera to identify products in the real world and instantaneously provide links to that product in the Amazon Marketplace. Retailers that simply offer traditional web shopping in an app are making a mobile mind shift, but that will do little to combat Amazon as it continues to lead the customer mind shift in retail.

The mobile mind shift demands that brands use mobile technology, but a customer mind shift may suggest other ways to win the customer. For example, Sears has spent the past decade cutting in-store staff to a bare minimum (or below) to try to keep costs in line with shrinking margins in bricks-and-mortar retail. (Sears head count per store is now less than half the industry average.) But think about the brands that are succeeding in physical retail--Restoration Hardware, HomeGoods, Kate Spade and Lane Bryant lead the market in sales per square foot growth, and they didn't achieve that by offering a poor customer experience.


A new mobile app may help physical retailers a bit, but it will take more than an iPhone and Android offering to stem Sear's bleeding. (Sears Holdings' market cap is down more than 80% in the last six years.) The only way for Sears to respond to a mobile mind shift of smartphones with showrooming apps is to provide a unique, differentiated, value-added experience in the physical space. Having the proper staff and offering digital in-store assistance is the way to keep people shopping and buying in the real world (where 94% of all retail still happens in the US!), which means Sears' most pressing need is not to make a mobile mind shift but a customer mind shift!


Explore more SHLD Data at Wikinvest

I am not arguing against the mobile mind shift, but hasn't the time come to stop worrying so much about channels and instead focus more on the customer? Tomorrow's customers will be more mobile, of course, but they will also be more social, more digital, more inclined to rent and share than to buy and own, more demanding that brands earn their trust and have higher expectations that brands will act proactively and in real-time to resolve problems.

Go ahead and launch your mobile app, but if you are counting on that to keep your brand relevant, I respectfully submit you will be deeply disappointed.

Tuesday, September 17, 2013

Teens' New Sharing Options Should Concern Parents and Marketers

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As we explored in yesterday's blog post, despite the loud and frequent claims to the contrary, all evidence thus far suggests teens are still using Facebook. There is, however, a new teen trend that will be of interest to marketers and parents alike: Kids are broadening the services and applications they use to communicate. If you thought sharing on Facebook might be dangerous for kids, then you really will not like some of the reports about this new breed of mobile sharing and communication tools.

To see the potential marketing issues with these new and untested platforms, let's first start with some information that may raise a few alarms with parents. I keep hearing from people who think their kids are abandoning Facebook for Twitter, Tumblr and Instagram. This may be true to some extent, but kids are also spending time with newer sharing services of which, I suspect, many parents are unaware. Last weekend, I saw a series of unsettling news reports involving platforms such as Whatsapp, Snapchat, ask.fm, Kik, Voxer and Pheed. If most of these applications are new to you, read on (but be prepared for some disturbing information). 

Source: Radio Free Europe
The first news item, while not specifically related to teens, demonstrates just how much sharing is happening away from the big social networks. A video is being circulated on Whatsapp of a gay Russian man being brutally sexually assaulted, and Radio Free Europe reports, "Viewers on WhatsApp overwhelmingly praised the violence as a well-deserved punishment." If you assume WhatsApp is some tiny, niche service, you will be surprised to learn it has more users than Twitter. WhatsApp already has 300 million monthly active users who send 11 billion messages and receive 20 billion messages per day. Although it is most popular in Latin America and Asia, WhatsApp is approaching Facebook Messenger in popularity here in the US--Onavo Insights reports the reach of WhatsApp among iPhone users in the US is 9% compared to Facebook Messenger's 12%.

The second sad news report this past weekend was about a beating that occurred over explicit photos shared with a teen girl via Snapchat. Chances are most parents know about Snapchat, which has gained infamy in recent years for sexting. The service allows users to share photos and videos which (theoretically) can be permanently deleted from recipients' phones and Snapchat servers after a predetermined period of time. In the latest of a series of disturbing news stories about Snapchat, a 15-year-old boy was beaten confronting a fellow 15-year-old boy who sent an explicit photo to his 13-year-old sister.

Source: Brian Blanco for The New York Times
The most heartbreaking news report I saw last weekend was about a 12-year-old girl who committed suicide after being cyberbullied. The bullying started at Rebecca Ann Sedwick's school and on Facebook, but when her mother shut down Rebecca's Facebook page, the girl gravitated to new social and mobile apps such as ask.fm, Kik and Voxer. It is there she received messages such as “Why are you still alive?,” “You’re ugly,” and “Can u die please?” Rebecca's mother thought she had taken the steps necessary to monitor and protect her daughter, but the girl jumped to her death from an abandoned cement plant near her home in Florida.

Rebecca is tragically not an isolated case--cyberbullying on Ask.fm has been associated with the suicides of at least four other teens. Meanwhile, children's use of Kik has become so common and troublesome that the Indianapolis Metro Police has issued a warning about the application and school districts are banning Kik from kids' iPads. 

Many parents may feel secure that they can monitor their children on Facebook, but it is possible kids are interacting with others on applications that have far fewer controls and safeguards. I am a social business professional, not a parenting expert, so I will not offer advice; instead, I will caution parents about the growth of teen sharing using new apps and furnish some helpful links with guidance for parents on monitoring and talking with your kids about their digital and social behaviors:
  • Keeping Kids Safe on Social Media Sites
      
  • Sexting, Snapchat, and risky teen behavior online
      
  • FBI's Parent's Guide to Internet Safety
     
  • Parenting Guides to Instagram, Snapchat and Facebook
     
  • Childnet International Guide for Parents
     
  • Cyberbullying Research Center Guide for Parents
     
As for marketers, there is good reason to proceed into these new platforms with great caution. Some brands have launched marketing campaigns on Ask.fm, but several, including Vodafone, Laura Ashley and Save the Children, pulled ads from the service in response to the suicides and cyberbullying. Snapchat has also seen some marketing experiments, although Adweek recently noted, "It’s too soon to tell if the pitches are working." Early adopters include Taco Bell, which is using the platform to launch new products, and clothing company Karmaloop, which is embracing Snapchat's reputation with risque photos of its own.

Time will tell if Ask.fm, Snapchat and other similar services are appropriate and successful channels for marketing, but most brands ought to stay on the sideline for the time being. It will be very easy for parents, educators and child advocates to associate brands on these services with bullying, sexting and predators, and I predict more calls for boycotts and brand shaming will occur in the coming year or two.

While the anything-goes nature of these new services is part of their appeal, watch for these companies to start cleaning up their act to attract more brand dollars. Ask.fm has already committed to taking steps to increase safety on the service and recently launched a button to report bullying. In time, Ask.fm and other mobile apps could prove themselves a reliable and safe place for reputable brands, but that time is not now.

Safe socializing, everyone! 

Wednesday, September 23, 2009

Social Media Is and Will Be Ever More Placeless

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Mobile Facebook in SeroweImage by jamesbt via Flickr

I am on vacation this week, so I hope you'll enjoy one of my favorite blog posts from last year--one which I believe is even more relevant today.

ReadWriteWeb shares an interesting report about how cell phone users are interacting with Social Media via their phones. The study, conducted by ABI Research, found that "nearly half (46%) of those who use social networks have also visited a social network through a mobile phone. Of these, nearly 70% have visited MySpace and another 67% had visited Facebook. No other social networking site reached 15% adoption mobile adoption."

The study concludes that, "consumers do not want to recreate entirely new and separate social networks for mobile, but rather want to tap into their existing social network and have it go with them via the mobile phone." This would seem intuitively obvious--why would consumers want to create duplicate lists of friends, manage duplicate profiles, and update multiple social sites based on whether they are sitting at a PC or using their mobile device?

Of course, there are reasons that consumers may desire different profiles and friends on different sites or services, but they have nothing to do with the device used or the manner in which the data is maintained. Instead, much like we all do in the real world, consumers may want to be different people to different audiences. You might be, for example, buttoned down at work (LinkedIn), loose and casual with friends (Facebook), and downright nerdy and enthusiastic when hanging with hobbyists who share your passion (at, for example, Disney Boards, Star Wars Forums, or a Scrapbooking network).

It really should come as no surprise that consumers aren't interested in separate mobile-only networks. Their need to connect with friends doesn't end when consumers shut down their PCs; if anything, the need to stay connected is greater when people are away from their computers and out in the world. These are the times people wish to report where they are (Brightkite andLoopt), learn about others' ratings and perceptions of restaurants (Yelp), share photos of funny and unique occurrences with their mobile cameras (Twitpic and Yahoo Flickr Mobile), and broadcast updates about their experiences (Twitter, Facebook, and MySpace).

The study's finding reinforces an important attribute of successful Social Media: It is placeless. As the power and features on mobile devices continue to improve and as more consumers adopt mobile services such as the wireless Web, Internet-connected mobile applications, GPS, SMS, and broadband speeds, we will see consumers begin to erase the lines between their real and virtual networks.

If you're planning Social Media tactics, ask yourself where consumers may be most interested in sharing, listening, or collaborating with other consumers. If you're a CPG company and your Social Media campaign extends only as far as a computer keyboard, what will this do for consumers when they're at the supermarket? If you're an alcoholic beverage brand and your Social Media plan requires a PC, how will this enhance the consumer's experience at a club late on Saturday night?

If you think it's farfetched consumers will whip out their cell phones in the soft drink aisle or while ordering a beer, you may be limiting your thinking in one or both of two ways. First of all, it may be that you underestimate the rapid advances that are occurring in cell phone technology or their adoption by consumers; for example, in the past year the number of U.S. subscribers with 3G devices has grown 80 percent.

The second and more important reason a marketer may not see a compelling need for a mobile Social Media program is that they just haven't hit upon the right idea. Too many marketers hear the word "mobile" and immediately think advertising. Instead, as Adam Brown, director of digital communications for Coca-Cola recently pointed out in a MediaPost article, "the proliferation of mobile devices will 'change the whole chemistry' of social media by providing Coke and other marketers with a 'brand in the hand' to reach consumers at the right time with the right message."

With a focus on value-added marketing to consumers (listening to and engaging versus talking to customers) and consideration for where and when consumers will want to engage (on both the second and third screens), Social Media can become placeless and very, very powerful for marketers.

Thursday, October 16, 2008

Social Media is Placeless: The Device Doesn't Matter

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ReadWriteWeb shares an interesting report about how cell phone users are interacting with Social Media via their phones. The study, conducted by ABI Research, found that "nearly half (46%) of those who use social networks have also visited a social network through a mobile phone. Of these, nearly 70% have visited MySpace and another 67% had visited Facebook. No other social networking site reached 15% adoption mobile adoption."

The study concludes that, "consumers do not want to recreate entirely new and separate social networks for mobile, but rather want to tap into their existing social network and have it go with them via the mobile phone." This would seem intuitively obvious--why would consumers want to create duplicate lists of friends, manage duplicate profiles, and update multiple social sites based on whether they are sitting at a PC or using their mobile device?

Of course, there are reasons that consumers may desire different profiles and friends on different sites or services, but they have nothing to do with the device used or the manner in which the data is maintained. Instead, much like we all do in the real world, consumers may want to be different people to different audiences. You might be, for example, buttoned down at work (LinkedIn), loose and casual with friends (Facebook), and downright nerdy and enthusiastic when hanging with hobbyists who share your passion (at, for example, Disney Boards, Star Wars Forums, or a Scrapbooking network).

It really should come as no surprise that consumers aren't interested in separate mobile-only networks. Their need to connect with friends doesn't end when consumers shut down their PCs; if anything, the need to stay connected is greater when people are away from their computers and out in the world. These are the times people wish to report where they are (Brightkite and Loopt), learn about others' ratings and perceptions of restaurants (Yelp), share photos of funny and unique occurrences with their mobile cameras (Twitpic and Yahoo Flickr Mobile), and broadcast updates about their experiences (Twitter, Facebook, and MySpace).

The study's finding reinforces an important attribute of successful Social Media: It is placeless. As the power and features on mobile devices continue to improve and as more consumers adopt mobile services such as the wireless Web, Internet-connected mobile applications, GPS, SMS, and broadband speeds, we will see consumers begin to erase the lines between their real and virtual networks.

If you're planning Social Media tactics, ask yourself where consumers may be most interested in sharing, listening, or collaborating with other consumers. If you're a CPG company and your Social Media campaign extends only as far as a computer keyboard, what will this do for consumers when they're at the supermarket? If you're an alcoholic beverage brand and your Social Media plan requires a PC, how will this enhance the consumer's experience at a club late on Saturday night?

If you think it's farfetched consumers will whip out their cell phones in the soft drink aisle or while ordering a beer, you may be limiting your thinking in one or both of two ways. First of all, it may be that you underestimate the rapid advances that are occurring in cell phone technology or their adoption by consumers; for example, in the past year the number of U.S. subscribers with 3G devices has grown 80 percent.

The second and more important reason a marketer may not see a compelling need for a mobile Social Media program is that they just haven't hit upon the right idea. Too many marketers hear the word "mobile" and immediately think advertising. Instead, as Adam Brown, director of digital communications for Coca-Cola recently pointed out in a MediaPost article, "the proliferation of mobile devices will 'change the whole chemistry' of social media by providing Coke and other marketers with a 'brand in the hand' to reach consumers at the right time with the right message."

With a focus on value-added marketing to consumers (listening to and engaging versus talking to customers) and consideration for where and when consumers will want to engage (on both the second and third screens), Social Media can become placeless and very, very powerful for marketers.

Tuesday, June 24, 2008

Short Takes: 6.24.08

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Here are some interesting XM and online marketing news items and links for your perusal:

  • Mobile Browsing Report: Opera is sharing what it knows about mobile browsing: 2.9 billion pages in May; US demographic is 80.6% male; and almost half of users over 28 years old. Check out more at http://www.opera.com/mobile_report/2008/05/

    BTW, if you have a WinMobile phone and aren't using Opera Mini to browse the Web, you have to download the free browser!

  • Fake Ad Wins at Cannes and Annoys the Brand Advertised: This is the weirdest marketing news I've heard in quite some time. According to Creative Cooler, "the ad world is chattering away about the JC Penney 'Speed Dressing' win at Cannes last week. The chatter isn't just about how this amusing spot won a Bronze Lion, but that the spot itself is a fake. JC Penney says it had nothing to do with it and is up in arms about the spot ruining the company's wholesome image." (Considering JCP's financial performance as of late, perhaps a little shakeup is in order. One blogger, commenting on this news, started his post with "JC Penney? They're still around?")